How do we see CMMC 2?
Vision Statement
To facilitate an operational level game, simulating combat on the WW2 Eastern
Front with a balance between realism and playability.
Mission Statement
The idea behind CMMC 2 is to create a friendly game that simulates operational
level warfare on the eastern front during WW II. CMMC2 will be a single
operation based on a historical situation, but will vary details to create the
uncertainty that exists in any military operation. CMMC 2 will use Battle
Front’s “Combat Mission: Barbarossa to Berlin “to simulate tactical combat. The
operational aspects will be governed by the CMMC rules that have been used for
the previous CMMC games, adjusted for the eastern front.
Human players will fill positions from each side’s overall commander all the
way down to individual BN commanders. The game will be maintained and run by a
voluntary game master (GM) cadre. The GMs will handle the interaction of the
Russian and German sides to resolve the game situations and preserve the Fog of
War (FOW).
We want to promote the Role-Play aspect of Player Commands in CMMC2. Players
are encouraged to develop their "in-game-characters" to enhance the feeling of
being an officer in command of their "virtual" troops.
A key concept is that this is an operational game. The strategies of the
commanders on either side will dictate the flow of the battlefield. The success
of these strategies will be based on a combination of planning, training and
execution up and down the chain of command. To make this all come together,
many different aspects of military operations are simulated including players
that fill roles in staff positions to handle intelligence gathering, operations
execution, supply and artillery.
One of the things that makes a game like CMMC 2 possible is the use of Battle
Front’s Combat Mission: Barbarossa to Berlin (CM:BB) to play out tactical
battles. This simulator models units down to the single vehicle/squad.
Individual BN commanders can take their units into battle do decide the fate of
the overall operation in individual skirmishes. We use actual WW II maps of the
scenario area to recreate the terrain that we are simulating. CMMC 1 used
Combat Mission: Beyond Overlord (CM:BO) to simulate battle in the same way with
great success on the western front. While CM:BB is not the main focus of CMMC
2, it makes the operational simulation more interesting by giving a better feel
for the individual skirmishes as they play out. It is fun for players who want
to get a feel for tactical combat while being a small but important cog in a
machine much larger than they are.
The Mission Statement Continued...
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